As you may or may not have noticed, I have gone a bit quiet lately, and that is due to my return to Electronic Arts as a Temporary Full Time employee. (In-house employee on a contract)
As such, I’m working on an IP that I can’t talk about, or post art from. So anything that comes up on here in the near future will be personal work.
I have also had to make the switch from 3Ds Max, to Maya… It’s not as rough as I thought it would be, though I gotta stay true to my roots and say that Maya is super slow for poly modeling when compared to the work flows of 3Ds Max. 😛
But it’s all good fun! Also, I’m going to be picking up the new Quixel suite of tools (NDo, DDo, 3Do, etc.), as for a freelancer, it’s only $100!!!
Go check it out!